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		<title>BFixedRestraint</title>
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		<div class="class" name="BFixedRestraint">
			<h1>BFixedRestraint</h1>
			<p>继承自<a href="BRestraint.html">BRestraint</a></p>
			<p id="resume"><a href="#desc">详细</a></p>
			<h2>public</h2>
			<table id="public">
				<tr><td align="right"></td><td><a href="#BFixedRestraint()">BFixedRestraint</a>();</td></tr>
				<tr><td align="right"></td><td><a href="#BFixedRestraint(BBody*, const BVector&)">BFixedRestraint</a>(BBody* bodyA, const BVector& pivotA);</td></tr>
				<tr><td align="right"></td><td><a href="#BFixedRestraint(BBody*, BBody*)">BFixedRestraint</a>(BBody* bodyA, BBody* bodyB);</td></tr>
				<tr><td align="right"></td><td><a href="#BFixedRestraint(BBody*, const BVector&, BBody*, const BVector&)">BFixedRestraint</a>(BBody* bodyA, const BVector& pivotA, BBody* bodyB, const BVector& pivotB);</td></tr>
				<tr><td align="right"></td><td><a href="#~BFixedRestraint()">~BFixedRestraint</a>();</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#copy(const BRestraint*)">copy</a>(const BRestraint* other);</td></tr>
				<tr><td align="right">virtual BRestraint* </td><td><a href="#clone()">clone</a>() const;</td></tr>
				<tr><td align="right">bool </td><td><a href="#setRotation(BReal, BReal, BReal)">setRotation</a>(BReal rx, BReal ry, BReal rz);</td></tr>
				<tr><td align="right">bool </td><td><a href="#setRotation(const BVector&)">setRotation</a>(const BVector& rotation);</td></tr>
				<tr><td align="right">const BVector& </td><td><a href="#rotation()">rotation</a>() const;</td></tr>
				<tr><td align="right">virtual int </td><td><a href="#solverSize()">solverSize</a>();</td></tr>
				<tr><td align="right">virtual void </td><td><a href="#soverItems(BSolverItem*, BReal)">soverItems</a>(BSolverItem* solverItems, BReal stepTime);</td></tr>
				<tr><td align="right">using </td><td><a href="#BRestraint::query;()">BRestraint::query;</a></td></tr>
				<tr><td align="right">virtual bool </td><td><a href="#query(const BString&, BValue&)">query</a>(const BString& text, BValue& value) const;</td></tr>
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			<div id="desc">
				<h2>详细介绍：</h2>
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			<h2 id="docs">成员文档：</h2>
			<div id="BFixedRestraint()">
				<h3>BFixedRestraint();</h3>
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			<div id="BFixedRestraint(BBody*, const BVector&)">
				<h3>BFixedRestraint(BBody* bodyA, const BVector&amp; pivotA);</h3>
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			<div id="BFixedRestraint(BBody*, BBody*)">
				<h3>BFixedRestraint(BBody* bodyA, BBody* bodyB);</h3>
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			<div id="BFixedRestraint(BBody*, const BVector&, BBody*, const BVector&)">
				<h3>BFixedRestraint(BBody* bodyA, const BVector&amp; pivotA, BBody* bodyB, const BVector&amp; pivotB);</h3>
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			<div id="~BFixedRestraint()">
				<h3>~BFixedRestraint();</h3>
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			<div id="copy(const BRestraint*)">
				<h3>virtual void copy(const BRestraint* other);</h3>
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			<div id="clone()">
				<h3>virtual BRestraint* clone() const;</h3>
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			<div id="setRotation(BReal, BReal, BReal)">
				<h3>bool setRotation(BReal rx, BReal ry, BReal rz);</h3>
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			<div id="setRotation(const BVector&)">
				<h3>bool setRotation(const BVector&amp; rotation);</h3>
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			<div id="rotation()">
				<h3>const BVector&amp; rotation() const;</h3>
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			<div id="solverSize()">
				<h3>virtual int solverSize();</h3>
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			<div id="soverItems(BSolverItem*, BReal)">
				<h3>virtual void soverItems(BSolverItem* solverItems, BReal stepTime);</h3>
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			<div id="BRestraint::query;()">
				<h3>using BRestraint::query;</h3>
			</div>
			<div id="query(const BString&, BValue&)">
				<h3>virtual bool query(const BString&amp; text, BValue&amp; value) const;</h3>
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